Games are a story

gry_to_historia

Contrary to appearances, this entry will not concern the history of games, but the narrative of the games and the place of a human being in this narrative. There are three types of reference to the world of the games – telling story, shaping story and wandering in it.

Telling a story

Everyone once sank into told story, even reading a book, watching a movie or show, admiring the artworks. These are the most known and obvious forms of storytelling. The viewer is passive, allows to be “pulled” into the presented world. If the story is well constructed, the viewer has a chance for a profound experience of the story, may undergo a catharsis, so purification. However, just telling the story is not enough. This is not a game yet.

Shaping a story

To shape story you have to actively participate in the narrative. Here it is not enough to watch passively the development of events like in a cinema or a theatre. The player manipulates pawns, characters or other elements that have an impact on the course of the narrative. This is a kind of interactive communication – because information runs in two directions.

Wandering in a story

Maybe you do not know, but by logging into your account on a social network you play, too. This is a game for status. It can be understood differently. Some are playing for your friends – the more the better. Other play literally – in games made available in portals, for example FarmVille on Facebook. Even if you only share your photos and entries you play, too – you are waiting for comments and “likes” of friends, you want to gather as many as possible, create an image by creating an avatar.

The text drawn up on the basis of the publication “Gamification. How to apply mechanisms of games in marketing activities” by Paul Tkaczyk (2012).